Execution of product design process for the Brass Golem UI (desktop application for Golem node for Mac OS, Windows and Ubuntu), including conducting research, stakeholders interviews and constant improvements of the application in an interactive process, ongoing contact with the dev team and the board
Golem is an open-source, decentralised marketplace for computing power. It enables CPUs and GPUs to connect in a peer-to-peer network, enabling users to rent resources from other users' machines. As a UX/UI specialist, I was tasked to work on the user interface client that was meant to connect the requestors (Blender artists) with providers (all the users willing to share their computing power).
I started my journey with the app in the late product development phase and was tasked to improve its existing UX as a one-man army in 3 months before the official release date. Seems impossible, but in this time, I was able to propose the implementation of the most crucial changes based on:
After this intense beginning, I could start the proper product design process. I've started by IDI with defined requestors' target groups. And with a live product already online with a user base growing daily, I could gather constant feedback via the company's dedicated chat and close cooperation with the QA team.
Working for over 2 years on such a complex product was an absolute blast. Being able to meet the development requirements with the users' needs and combine it all in the application used on 3 different systems was challenging but very gratifying. More details about the app can be found in the "Usage" section in the official Golem Network documentation